19 lines
531 B
GLSL
19 lines
531 B
GLSL
#version 450
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layout(location = 0) in vec2 v_texcoord;
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layout(location = 0) out vec4 fragColor;
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layout(binding = 1) uniform sampler2D y_texture;
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layout(binding = 2) uniform sampler2D u_texture;
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layout(binding = 3) uniform sampler2D v_texture;
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void main() {
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float y = texture(y_texture, v_texcoord).r - 0.0625;
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float u = texture(u_texture, v_texcoord).r - 0.5;
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float v = texture(v_texture, v_texcoord).r - 0.5;
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fragColor = vec4(
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1.164 * y + 1.596 * v,
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1.164 * y - 0.392 * u - 0.813 * v,
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1.164 * y + 2.017 * u,
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1.0);
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}
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