Ilya Fedin
f9186bfab0
[qrhi] Restored the dither noise of the group call background.
...
The noise was a flat plus or minus 0.001 added to the whole tile, while
the OpenGL renderer adds up to plus or minus 0.004, modulated by
luminance so that dark areas get more of it, and only to the blurred
background. The noise texture encoding is back to the one that decoder
expects too, the values it holds reach beyond the [-1, 1] the previous
encoding assumed and were clipped.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-11 16:50:36 +03:00
..
argb32.frag
[qrhi] Added QRhi rendering infrastructure.
2026-05-18 10:36:51 +03:00
argb32.vert
[qrhi] Added Vulkan support with the NDC Y axis flip.
2026-08-11 16:50:35 +03:00
blur_h.frag
[qrhi] Fixed the group call blur saturation and weights.
2026-08-11 16:50:36 +03:00
blur_v.frag
[qrhi] Fixed the group call blur saturation and weights.
2026-08-11 16:50:36 +03:00
controls.frag
[qrhi] Added QRhi rendering infrastructure.
2026-05-18 10:36:51 +03:00
fill.frag
[qrhi] Added QRhi rendering infrastructure.
2026-05-18 10:36:51 +03:00
fill.vert
[qrhi] Added Vulkan support with the NDC Y axis flip.
2026-08-11 16:50:35 +03:00
group_frame.frag
[qrhi] Restored the dither noise of the group call background.
2026-08-11 16:50:36 +03:00
group_frame.vert
[qrhi] Added Vulkan support with the NDC Y axis flip.
2026-08-11 16:50:35 +03:00
incoming_shadow.frag
[qrhi] Fixed the gl_FragCoord origin difference on OpenGL.
2026-08-11 16:50:35 +03:00
incoming_yuv420.frag
[qrhi] Fixed the gl_FragCoord origin difference on OpenGL.
2026-08-11 16:50:35 +03:00
noise.frag
[qrhi] Restored the dither noise of the group call background.
2026-08-11 16:50:36 +03:00
nv12.frag
[qrhi] Added QRhi rendering infrastructure.
2026-05-18 10:36:51 +03:00
nv12_content.frag
[qrhi] Fixed the gl_FragCoord origin difference on OpenGL.
2026-08-11 16:50:35 +03:00
passthrough.vert
[qrhi] Added full multi-pass renderer with blur, YUV420 to group calls.
2026-05-18 10:36:52 +03:00
pip_argb32.frag
[qrhi] Fixed the PiP shadow nine-slice mapping.
2026-08-11 16:50:36 +03:00
pip_controls.frag
[qrhi] Added Vulkan support with the NDC Y axis flip.
2026-08-11 16:50:35 +03:00
pip_controls.vert
[qrhi] Added Vulkan support with the NDC Y axis flip.
2026-08-11 16:50:35 +03:00
pip_nv12.frag
[qrhi] Fixed the PiP shadow nine-slice mapping.
2026-08-11 16:50:36 +03:00
pip_yuv420.frag
[qrhi] Fixed the PiP shadow nine-slice mapping.
2026-08-11 16:50:36 +03:00
premium_coin.frag
Added rendering shaders for 3D coin cover object.
2026-06-04 12:45:20 +04:00
premium_coin.vert
Added rendering shaders for 3D coin cover object.
2026-06-04 12:45:20 +04:00
premium_diamond.frag
[qrhi] Fixed the gl_FragCoord origin difference on OpenGL.
2026-08-11 16:50:35 +03:00
premium_diamond.vert
Added 3D diamond meshes and shaders for currency settings cover.
2026-06-04 12:45:20 +04:00
premium_star.frag
Added golden star fragment path to premium 3D star shader.
2026-06-04 12:45:20 +04:00
premium_star.vert
Added golden star fragment path to premium 3D star shader.
2026-06-04 12:45:20 +04:00
rounded_corners.frag
[qrhi] Fixed the gl_FragCoord origin difference on OpenGL.
2026-08-11 16:50:35 +03:00
static_content.frag
[qrhi] Fixed the gl_FragCoord origin difference on OpenGL.
2026-08-11 16:50:35 +03:00
thanos.frag
[thanos] Added GPU-accelerated particle dissolution effect for messages.
2026-05-18 10:36:52 +03:00
thanos.vert
[qrhi] Added Vulkan support with the NDC Y axis flip.
2026-08-11 16:50:35 +03:00
thanos_init.comp
Attempt to fix thanos effect on D3D11.
2026-05-26 22:26:47 +04:00
thanos_update.comp
Attempt to fix thanos effect on D3D11.
2026-05-26 22:26:47 +04:00
transparent_content.frag
[qrhi] Fixed the swapped checkerboard colors.
2026-08-11 16:50:36 +03:00
yuv420.frag
[qrhi] Added QRhi rendering infrastructure.
2026-05-18 10:36:51 +03:00
yuv420_content.frag
[qrhi] Fixed the gl_FragCoord origin difference on OpenGL.
2026-08-11 16:50:35 +03:00