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2026-05-26 22:26:47 +04:00 |
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argb32.frag
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[qrhi] Added QRhi rendering infrastructure.
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2026-05-18 10:36:51 +03:00 |
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argb32.vert
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[qrhi] Added QRhi rendering infrastructure.
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2026-05-18 10:36:51 +03:00 |
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blur_h.frag
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[qrhi] Added QRhi rendering infrastructure.
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2026-05-18 10:36:51 +03:00 |
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blur_v.frag
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[qrhi] Added QRhi rendering infrastructure.
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2026-05-18 10:36:51 +03:00 |
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controls.frag
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[qrhi] Added QRhi rendering infrastructure.
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2026-05-18 10:36:51 +03:00 |
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fill.frag
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[qrhi] Added QRhi rendering infrastructure.
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2026-05-18 10:36:51 +03:00 |
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fill.vert
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[qrhi] Added QRhi rendering infrastructure.
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2026-05-18 10:36:51 +03:00 |
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group_frame.frag
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[qrhi] Merged all on-screen draws into single render in group calls.
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2026-05-18 10:36:52 +03:00 |
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group_frame.vert
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[qrhi] Added full multi-pass renderer with blur, YUV420 to group calls.
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2026-05-18 10:36:52 +03:00 |
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incoming_shadow.frag
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[qrhi] Fixed gl_FragCoord Y-flip for Metal in all shaders.
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2026-05-18 10:36:52 +03:00 |
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incoming_yuv420.frag
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[qrhi] Fixed gl_FragCoord Y-flip for Metal in all shaders.
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2026-05-18 10:36:52 +03:00 |
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noise.frag
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[qrhi] Added QRhi rendering infrastructure.
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2026-05-18 10:36:51 +03:00 |
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nv12.frag
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[qrhi] Added QRhi rendering infrastructure.
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2026-05-18 10:36:51 +03:00 |
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nv12_content.frag
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[qrhi] Fixed gl_FragCoord Y-flip for Metal in all shaders.
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2026-05-18 10:36:52 +03:00 |
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passthrough.vert
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[qrhi] Added full multi-pass renderer with blur, YUV420 to group calls.
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2026-05-18 10:36:52 +03:00 |
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pip_argb32.frag
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[qrhi] Fixed gl_FragCoord Y-flip for Metal in all shaders.
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2026-05-18 10:36:52 +03:00 |
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pip_controls.frag
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[qrhi] Added QRhi rendering infrastructure.
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2026-05-18 10:36:51 +03:00 |
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pip_controls.vert
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[qrhi] Added single-draw button controls via pip_controls shaders.
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2026-05-18 10:36:52 +03:00 |
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pip_nv12.frag
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[qrhi] Fixed gl_FragCoord Y-flip for Metal in all shaders.
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2026-05-18 10:36:52 +03:00 |
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pip_yuv420.frag
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[qrhi] Fixed gl_FragCoord Y-flip for Metal in all shaders.
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2026-05-18 10:36:52 +03:00 |
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rounded_corners.frag
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[qrhi] Fixed gl_FragCoord Y-flip for Metal in all shaders.
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2026-05-18 10:36:52 +03:00 |
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static_content.frag
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[qrhi] Fixed gl_FragCoord Y-flip for Metal in all shaders.
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2026-05-18 10:36:52 +03:00 |
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thanos.frag
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[thanos] Added GPU-accelerated particle dissolution effect for messages.
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2026-05-18 10:36:52 +03:00 |
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thanos.vert
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Attempt to fix thanos effect on D3D11.
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2026-05-26 22:26:47 +04:00 |
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thanos_init.comp
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Attempt to fix thanos effect on D3D11.
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2026-05-26 22:26:47 +04:00 |
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thanos_update.comp
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Attempt to fix thanos effect on D3D11.
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2026-05-26 22:26:47 +04:00 |
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transparent_content.frag
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[qrhi] Fixed gl_FragCoord Y-flip for Metal in all shaders.
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2026-05-18 10:36:52 +03:00 |
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yuv420.frag
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[qrhi] Added QRhi rendering infrastructure.
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2026-05-18 10:36:51 +03:00 |
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yuv420_content.frag
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[qrhi] Fixed gl_FragCoord Y-flip for Metal in all shaders.
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2026-05-18 10:36:52 +03:00 |