ZaStoGram_desktop/Telegram/shaders
Repository files (latest commit first)
Filename Latest commit message Latest commit date
2026-06-04 12:45:20 +04:00
..
argb32.frag [qrhi] Added QRhi rendering infrastructure. 2026-05-18 10:36:51 +03:00
argb32.vert [qrhi] Added QRhi rendering infrastructure. 2026-05-18 10:36:51 +03:00
blur_h.frag [qrhi] Added QRhi rendering infrastructure. 2026-05-18 10:36:51 +03:00
blur_v.frag [qrhi] Added QRhi rendering infrastructure. 2026-05-18 10:36:51 +03:00
controls.frag [qrhi] Added QRhi rendering infrastructure. 2026-05-18 10:36:51 +03:00
fill.frag [qrhi] Added QRhi rendering infrastructure. 2026-05-18 10:36:51 +03:00
fill.vert [qrhi] Added QRhi rendering infrastructure. 2026-05-18 10:36:51 +03:00
group_frame.frag [qrhi] Merged all on-screen draws into single render in group calls. 2026-05-18 10:36:52 +03:00
group_frame.vert [qrhi] Added full multi-pass renderer with blur, YUV420 to group calls. 2026-05-18 10:36:52 +03:00
incoming_shadow.frag [qrhi] Fixed gl_FragCoord Y-flip for Metal in all shaders. 2026-05-18 10:36:52 +03:00
incoming_yuv420.frag [qrhi] Fixed gl_FragCoord Y-flip for Metal in all shaders. 2026-05-18 10:36:52 +03:00
noise.frag [qrhi] Added QRhi rendering infrastructure. 2026-05-18 10:36:51 +03:00
nv12.frag [qrhi] Added QRhi rendering infrastructure. 2026-05-18 10:36:51 +03:00
nv12_content.frag [qrhi] Fixed gl_FragCoord Y-flip for Metal in all shaders. 2026-05-18 10:36:52 +03:00
passthrough.vert [qrhi] Added full multi-pass renderer with blur, YUV420 to group calls. 2026-05-18 10:36:52 +03:00
pip_argb32.frag [qrhi] Fixed gl_FragCoord Y-flip for Metal in all shaders. 2026-05-18 10:36:52 +03:00
pip_controls.frag [qrhi] Added QRhi rendering infrastructure. 2026-05-18 10:36:51 +03:00
pip_controls.vert [qrhi] Added single-draw button controls via pip_controls shaders. 2026-05-18 10:36:52 +03:00
pip_nv12.frag [qrhi] Fixed gl_FragCoord Y-flip for Metal in all shaders. 2026-05-18 10:36:52 +03:00
pip_yuv420.frag [qrhi] Fixed gl_FragCoord Y-flip for Metal in all shaders. 2026-05-18 10:36:52 +03:00
premium_coin.frag Added rendering shaders for 3D coin cover object. 2026-06-04 12:45:20 +04:00
premium_coin.vert Added rendering shaders for 3D coin cover object. 2026-06-04 12:45:20 +04:00
premium_diamond.frag Added 3D diamond meshes and shaders for currency settings cover. 2026-06-04 12:45:20 +04:00
premium_diamond.vert Added 3D diamond meshes and shaders for currency settings cover. 2026-06-04 12:45:20 +04:00
premium_star.frag Added golden star fragment path to premium 3D star shader. 2026-06-04 12:45:20 +04:00
premium_star.vert Added golden star fragment path to premium 3D star shader. 2026-06-04 12:45:20 +04:00
rounded_corners.frag [qrhi] Fixed gl_FragCoord Y-flip for Metal in all shaders. 2026-05-18 10:36:52 +03:00
static_content.frag [qrhi] Fixed gl_FragCoord Y-flip for Metal in all shaders. 2026-05-18 10:36:52 +03:00
thanos.frag [thanos] Added GPU-accelerated particle dissolution effect for messages. 2026-05-18 10:36:52 +03:00
thanos.vert Attempt to fix thanos effect on D3D11. 2026-05-26 22:26:47 +04:00
thanos_init.comp Attempt to fix thanos effect on D3D11. 2026-05-26 22:26:47 +04:00
thanos_update.comp Attempt to fix thanos effect on D3D11. 2026-05-26 22:26:47 +04:00
transparent_content.frag [qrhi] Fixed gl_FragCoord Y-flip for Metal in all shaders. 2026-05-18 10:36:52 +03:00
yuv420.frag [qrhi] Added QRhi rendering infrastructure. 2026-05-18 10:36:51 +03:00
yuv420_content.frag [qrhi] Fixed gl_FragCoord Y-flip for Metal in all shaders. 2026-05-18 10:36:52 +03:00