lib_ui/ui/gl/gl_detection.h

65 lines
1.4 KiB
C++

// This file is part of Desktop App Toolkit,
// a set of libraries for developing nice desktop applications.
//
// For license and copyright information please follow this link:
// https://github.com/desktop-app/legal/blob/master/LEGAL
//
#pragma once
#include "base/flags.h"
// ANGLE is used only on Windows with Qt < 6.
#if defined Q_OS_WIN && QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
#define DESKTOP_APP_USE_ANGLE
#endif // Q_OS_WIN && Qt < 6
class QOpenGLContext;
namespace Ui::GL {
enum class Backend {
Raster,
OpenGL,
QRhi,
};
struct Capabilities {
bool supported = false;
bool transparency = false;
};
struct RhiCapabilities {
bool supported = false;
bool compute = false;
};
extern const char kOptionUseQtRhi[];
[[nodiscard]] Capabilities CheckCapabilities(QWidget *widget = nullptr);
[[nodiscard]] Backend ChooseBackendDefault(Capabilities capabilities);
[[nodiscard]] bool WidgetsRhiEnabled();
[[nodiscard]] bool WidgetsRhiSupported();
[[nodiscard]] RhiCapabilities CheckRhiCapabilities();
void ForceDisable(bool disable);
void DetectLastCheckCrash();
[[nodiscard]] bool LastCrashCheckFailed();
void CrashCheckFinish();
#ifdef DESKTOP_APP_USE_ANGLE
enum class ANGLE {
Auto,
D3D9,
D3D11,
D3D11on12,
//OpenGL,
};
void ConfigureANGLE(); // Requires Ui::Integration being set.
void ChangeANGLE(ANGLE backend);
[[nodiscard]] ANGLE CurrentANGLE();
#endif // DESKTOP_APP_USE_ANGLE
} // namespace Ui::GL