lib_ui/ui/gl/gl_window.cpp

67 lines
1.7 KiB
C++

// This file is part of Desktop App Toolkit,
// a set of libraries for developing nice desktop applications.
//
// For license and copyright information please follow this link:
// https://github.com/desktop-app/legal/blob/master/LEGAL
//
#include "ui/gl/gl_window.h"
#include "ui/gl/gl_detection.h"
#include "ui/widgets/rp_window.h"
#include "base/debug_log.h"
namespace Ui::GL {
namespace {
[[nodiscard]] Fn<Backend(Capabilities)> ChooseBackendWrap(
Fn<Backend(Capabilities)> chooseBackend) {
return [=](Capabilities capabilities) {
const auto backend = chooseBackend(capabilities);
const auto use = (backend == Backend::OpenGL)
|| (backend == Backend::QRhi);
LOG(("Renderer: %1 (Window)").arg(
backend == Backend::QRhi
? "[QRhi]"
: use ? "[OpenGL]" : "[Raster]"));
return backend;
};
}
} // namespace
Window::Window() : Window(ChooseBackendDefault) {
}
Window::Window(Translucent) : Window(ChooseBackendDefault, Translucent::Yes) {
}
Window::Window(Fn<Backend(Capabilities)> chooseBackend)
: _window(createWindow(ChooseBackendWrap(chooseBackend))) {
}
Window::Window(Fn<Backend(Capabilities)> chooseBackend, Translucent)
: _window(createWindow(ChooseBackendWrap(chooseBackend), true)) {
}
Window::~Window() = default;
Backend Window::backend() const {
return _backend;
}
not_null<RpWindow*> Window::window() const {
return _window.get();
}
not_null<RpWidget*> Window::widget() const {
return _window->body().get();
}
std::unique_ptr<RpWindow> Window::createWindow(
const Fn<Backend(Capabilities)> &chooseBackend,
bool translucent) {
_backend = chooseBackend(CheckCapabilities());
return std::make_unique<RpWindow>(translucent);
}
} // namespace Ui::GL