lib_ui/ui/gl/gl_window.h

43 lines
1,008 B
C++

// This file is part of Desktop App Toolkit,
// a set of libraries for developing nice desktop applications.
//
// For license and copyright information please follow this link:
// https://github.com/desktop-app/legal/blob/master/LEGAL
//
#pragma once
namespace Ui {
class RpWindow;
class RpWidget;
} // namespace Ui
namespace Ui::GL {
enum class Backend;
struct Capabilities;
class Window final {
public:
enum class Translucent { Yes };
Window();
explicit Window(Translucent);
explicit Window(Fn<Backend(Capabilities)> chooseBackend);
Window(Fn<Backend(Capabilities)> chooseBackend, Translucent);
~Window();
[[nodiscard]] Backend backend() const;
[[nodiscard]] not_null<RpWindow*> window() const;
[[nodiscard]] not_null<RpWidget*> widget() const;
private:
[[nodiscard]] std::unique_ptr<RpWindow> createWindow(
const Fn<Backend(Capabilities)> &chooseBackend,
bool translucent = false);
Backend _backend = Backend();
const std::unique_ptr<RpWindow> _window;
};
} // namespace Ui::GL