lib_ui/ui/text/text_extended_data.h

128 lines
2.8 KiB
C++

// This file is part of Desktop App Toolkit,
// a set of libraries for developing nice desktop applications.
//
// For license and copyright information please follow this link:
// https://github.com/desktop-app/legal/blob/master/LEGAL
//
#pragma once
#include "ui/effects/animations.h"
#include "ui/effects/spoiler_mess.h"
#include "ui/click_handler.h"
namespace Ui::Text {
struct Modification;
class String;
class SpoilerClickHandler final : public ClickHandler {
public:
SpoilerClickHandler(
not_null<String*> text,
Fn<bool(const ClickContext&)> filter);
[[nodiscard]] not_null<String*> text() const;
void setText(not_null<String*> text);
void onClick(ClickContext context) const override;
private:
not_null<String*> _text;
const Fn<bool(const ClickContext &)> _filter;
};
class PreClickHandler final : public ClickHandler {
public:
PreClickHandler(not_null<String*> text, uint16 offset, uint16 length);
[[nodiscard]] not_null<String*> text() const;
void setText(not_null<String*> text);
void onClick(ClickContext context) const override;
private:
not_null<String*> _text;
uint16 _offset = 0;
uint16 _length = 0;
};
class BlockquoteClickHandler final : public ClickHandler {
public:
BlockquoteClickHandler(not_null<String*> text, int quoteIndex);
[[nodiscard]] not_null<String*> text() const;
void setText(not_null<String*> text);
void onClick(ClickContext context) const override;
private:
not_null<String*> _text;
uint16 _quoteIndex = 0;
};
struct SpoilerData {
explicit SpoilerData(Fn<void()> repaint)
: animation(std::move(repaint)) {
}
SpoilerAnimation animation;
std::shared_ptr<SpoilerClickHandler> link;
Animations::Simple revealAnimation;
bool revealed = false;
};
struct QuoteDetails {
QString language;
std::shared_ptr<PreClickHandler> copy;
std::shared_ptr<BlockquoteClickHandler> toggle;
int copyWidth = 0;
int maxWidth = 0;
int minHeight = 0;
int scrollLeft = 0;
bool blockquote = false;
bool collapsed = false;
bool expanded = false;
bool pre = false;
};
struct QuotesData {
std::vector<QuoteDetails> list;
Fn<void(int index, bool expanded)> expandCallback;
};
struct CustomEmojiData;
class CustomEmojiClickHandler final : public ClickHandler {
public:
explicit CustomEmojiClickHandler(not_null<CustomEmojiData*> data);
void onClick(ClickContext context) const override;
private:
const not_null<CustomEmojiData*> _data;
};
struct CustomEmojiData {
std::shared_ptr<CustomEmojiClickHandler> link;
Fn<bool(QStringView)> predicate;
Fn<void(QStringView, ClickContext)> callback;
mutable QString entityData;
};
struct ExtendedData {
std::vector<ClickHandlerPtr> links;
std::unique_ptr<QuotesData> quotes;
std::unique_ptr<SpoilerData> spoiler;
std::unique_ptr<CustomEmojiData> customEmoji;
std::vector<Modification> modifications;
int32 nextFormattedDateUpdate = 0;
};
} // namespace Ui::Text