lib_ui/ui/text/text_inline_object.h

55 lines
1.3 KiB
C++

// This file is part of Desktop App Toolkit,
// a set of libraries for developing nice desktop applications.
//
// For license and copyright information please follow this link:
// https://github.com/desktop-app/legal/blob/master/LEGAL
//
#pragma once
#include "base/basic_types.h"
#include <gsl/span>
#include <QtCore/QSize>
#include <QtCore/QString>
#include <QtGui/QColor>
#include <QtGui/QImage>
namespace Ui::Text {
using InlineObjectImageProvider = Fn<QImage(int devicePixelRatio)>;
enum class InlineObjectVerticalAlign : uchar {
AscentDescent = 0,
CenterInText = 1,
};
struct InlineObjectDescriptor {
int width = 0;
int ascent = 0;
int descent = 0;
InlineObjectVerticalAlign align = InlineObjectVerticalAlign::AscentDescent;
QString copySource;
QString fallbackText;
QImage image;
InlineObjectImageProvider imageProvider;
bool colorizeToTextColor = false;
mutable QImage colorizedImage;
mutable QColor colorizedImageColor;
mutable QSize colorizedImageSize;
[[nodiscard]] QStringView textForCopy() const {
return !copySource.isEmpty()
? QStringView(copySource)
: QStringView(fallbackText);
}
};
struct InlineObjectPlacement {
int position = 0;
InlineObjectDescriptor object;
};
using InlineObjectPlacements = gsl::span<const InlineObjectPlacement>;
} // namespace Ui::Text