lib_ui/ui/widgets/shadow.h

130 lines
2.7 KiB
C++

// This file is part of Desktop App Toolkit,
// a set of libraries for developing nice desktop applications.
//
// For license and copyright information please follow this link:
// https://github.com/desktop-app/legal/blob/master/LEGAL
//
#pragma once
#include "ui/rp_widget.h"
#include "ui/rect_part.h"
namespace style {
struct Shadow;
struct BoxShadow;
} // namespace style
namespace Ui {
class PlainShadow : public RpWidget {
public:
PlainShadow(QWidget *parent);
PlainShadow(QWidget *parent, style::color color);
protected:
void paintEvent(QPaintEvent *e) override;
private:
style::color _color;
};
class Shadow : public RpWidget {
public:
Shadow(
QWidget *parent,
const style::Shadow &st,
RectParts sides = RectPart::AllSides)
: RpWidget(parent)
, _st(st)
, _sides(sides) {
}
static void paint(
QPainter &p,
const QRect &box,
int outerWidth,
const style::Shadow &st,
RectParts sides = RectPart::AllSides);
static void paint(
QPainter &p,
const QRect &box,
int outerWidth,
const style::Shadow &st,
const std::array<QImage, 4> &corners,
RectParts sides = RectPart::AllSides);
static void paint(
QPainter &p,
const QRect &box,
int outerWidth,
const style::Shadow &st,
const std::array<QImage, 4> &sides,
const std::array<QImage, 4> &corners);
static QPixmap grab(
not_null<RpWidget*> target,
const style::Shadow &shadow,
RectParts sides = RectPart::AllSides);
protected:
void paintEvent(QPaintEvent *e) override;
private:
const style::Shadow &_st;
RectParts _sides;
};
// Generates and paints box shadows programmatically using Gaussian blur.
// No pre-drawn sprite assets required — the shadow is computed at runtime
// and cached as a 9-grid image for efficient painting at any size.
class BoxShadow final {
public:
explicit BoxShadow(const style::BoxShadow &st);
[[nodiscard]] static QMargins ExtendFor(const style::BoxShadow &st);
[[nodiscard]] QMargins extend() const;
[[nodiscard]] float64 opacity() const;
void paint(
QPainter &p,
const QRect &box,
int cornerRadius) const;
void paint(
QPainter &p,
const QRect &box,
int cornerRadius,
float64 opacity) const;
private:
friend class RoundShadowAnimation;
struct Grid {
QImage image;
int cornerL = 0;
int cornerT = 0;
int cornerR = 0;
int cornerB = 0;
int middle = 0;
};
[[nodiscard]] Grid preparedGrid(int cornerRadius) const;
void prepare(int cornerRadius) const;
int _blurRadius = 0;
QPoint _offset;
float64 _opacity = 1.;
mutable int _cornerRadius = -1;
mutable QImage _cache;
mutable int _cornerL = 0;
mutable int _cornerT = 0;
mutable int _cornerR = 0;
mutable int _cornerB = 0;
mutable int _middle = 0;
};
} // namespace Ui